It has the same health as a sheet metal door.
How many satchel charges sheet metal door.
Anyone that wants to donate and support my work can do it over h.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
Information accurate as of.
Yes time to craft.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Crafting a satchel charge requires.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
Ideal for loot rooms and other cramped areas.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
Useful for destroying wood and sheet metal doors general shortname.
Timed explosive charges are not to be confused with explosives.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
Explosive 5 56 rifle ammo.
10 weapon stats crafting craftable.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Once a satchel charge has been stuck to.
30 s ingredients x4.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
It requires double the materials but allows for more space within your base.