The beancan grenade is an improvised explosive in experimental rust.
How much does satchels do to sheet metal roof rust.
Crafting a satchel charge requires.
Tool quantity time fuel sulfur.
Information accurate as of.
It is commonly used for raiding and less commonly used as ammunition for rifles and large firearms.
It will do small amounts of damage to players and structures in an area and deals extra damage upon a direct hit.
1 satchel charge 1 c4 1 rocket metal barricade 107 explosive ammo 4 satchel charges 1 c4 3 rockets wooden window bars.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
Timed explosive charges are not to be confused with explosives.
The primary fire button or left mouse button is used to throw the beancan grenade.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Information accurate as of.
Build 904 83 explosive 5 56 rifle ammo is a variant of the standard 5 56 rifle ammo.
Small bits of shrapnel may cause bleeding although this has not.
The satchel charge is a midgame raiding tool that can be used to destroy player made buildings for the purpose of entering and looting another player s base.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Once a satchel charge has been stuck to an object it will automatically arm itself.
42 sec 240 11 200.
Sheet metal roof soft side 301 explosive ammo hard side 363 explosive ammo sheet metal wall soft side 393 explosive ammo hard side 401 explosive ammo.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm the charge.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.